Rob Howell
3D Environment Artist

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Resume

3D Art Experience

Producer - Wild Wild Western (Independent Game)
San Francisco, CA (In Progress)

  • Managed and directed artists on the project
  • Created and coded UI elements in Flash and UDK

3D Artist - Donnerwood Media
San Francisco, CA (2013)

  • Work with the team to rapidly prototype environments for upcoming iPad app
  • Created models and textures that could easily be implemented into texture atlas

3D Artist - Massive Black : Zombie Playground
San Francisco, CA (2012)

  • Work with producer to develop asset lists and project specs
  • Model high and low resolution assets for school environment
  • Design layouts for play spaces

Contract Artist  -  NAVTEQ
Wayne, PA(2010)

  • Modeled and textured landmarks for use in the Gamebyro Engine
  • Worked under strict budget of triangles and textures

Freelance Artist - ThinkUp Inc.
West Berlin, NJ(2009-2010)

  • Modeled prototype products in 3DS Max
  • Created conceptual designs for new products

Skills

  • Project Management
  • Level Design

Software/Scripting Knowledge

  • 3DS Max
  • Maya
  • ZBrush
  • Unity 3D
  • UDK
  • Photoshop
  • Illustrator
  • Flash
  • C#
  • Javascript
  • Unrealscript

Education

MFA Game Design
Academy of Art University, San Francisco, CA
B.S. Media Arts and Animation
The Art Institute of Philadelphia, Philadelphia, PA

© 2009-2013 Rob Howell